In Cheeze Wizards, winning a duel is how your Wizard gains power.
During Phase II and III of the tournament, there are three duel windows each day. During these three-hour periods, you can challenge as many Wizards as you like to a duel, and once they agree, you both forecast five spells. Once both players forecast their spells, the duel takes place and Wizards cast their spells over five rounds.
- You win the round by casting the element that is effective against your opponent’s elemental spell.
- You lose the round if your opponent casts the element your elemental spell is weak to.
- The round is a draw if both Wizards cast the same element.
The Wizard that wins more rounds wins the duel. The winner receives a portion of the losing Wizard’s power proportional to their victory.
To challenge another Wizard to a duel, your Wizard must be in the tournament, and the challenge must be issued during a dueling window. You can challenge multiple Wizards at once, but the first one to accept your challenge is the one you will duel. We recommend challenging Wizards who are online and have a power similar to your Wizards.
You cannot challenge another Wizard if your Wizard is ascending or in the middle of another duel.
There are three spell elements in Cheeze Wizards, and each has a strength and weakness.
- Fire is effective against wind and weak to water
- Water is effective against fire and weak to wind
- Wind is effective against water and weak to fire
You and your opponent start a duel by forecasting your five spells. Once both parties forecast their spells, the duel takes place over five rounds, with spells cast in the order they were forecast. If your Wizard cast a fire spell in the first round and your opponent cast a wind spell, you will win that round.
If you win more rounds than your opponent, you win the duel, and your Wizard gains a portion of the losing Wizard’s power proportional to their victory!
If your Wizard loses a duel, your opponent gains a portion of your power proportional to their victory. If your opponent completely defeats you, they will gain all of your Wizard’s power and your Wizard will be removed from the tournament. If your Wizard’s power drops below the blue mold’s power as the result of a loss, your Wizard will be removed from the tournament.
Just because your Wizard is out of the tournament doesn't mean it's gone: each Wizard is a non-fungible token, which means it's yours to own and use as you see fit, forever. You can recharge your Wizard for use in a future tournament, keep it as a collectible, or sell it in a secondary market like OpenSea.